How many playtests is enough?

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How many playtests is enough?

I did a few surveys around the internet a few weeks back, asking everyone the same question:

How many playtests with strangers did you do before officially launching your game?

Here are the various results:

Various social media responses Various social media responses Various social media responses Various social media responses

Various social media responses

Added up into one graph.

Added up into one graph.

As you can see, 100+ had the most amount of responses with 25-50 being pretty close. One little caveat of this data is that Twitter didn’t allow me to have more than 4 answers in the poll so some of the 50-100 answers might very well be 100+ answers. But that doesn’t take away from the fact that the majority of people believe that a game should be playtested over a hundred times before being released.

Very interesting indeed!

When I was developing the prototype for my game, I played it well over a hundred times with over 300 unique people. All in the span of the three years that it took to create it. (With a year break in between)

If you are a game developer and have a game you are looking to playtest your new game, here are some articles that may help you out.

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